

Because of the existence of artifacts people, called Stalkers, sneak into the Zone, risking a horrible death or sometimes things worse, in order to find artifacts and sell them to the outside world. Anomalies spawn artifacts – items that can heal wounds, make you impervious to gunfire, cure cancer, or even grant wishes. =The only bright side, to the extent it is a bright side, is that some of those abominations against God’s order and reality are beneficial. Animals and human mutate and develop strange powers, the laws of physics and reality start to break down in areas of the zone called anomalies, and the Ukrainian military cordons off the entire area to stop anything from getting in or getting out. In STALKER Chernobyl exploded twice, with the second explosion causing damage to reality itself. STALKER is set in the Zone, a restricted area which surrounds the Chernobyl Nuclear Power Plant and the land and villages around it.


The fact it’s a game based not only on Russian literature but based on Russian literature from the height of the Soviet project should help you understand that STALKER is going to be bleak. STALKER is a first-person shooter, published by THQ in 2007, based loosely on the 1972 Russian short story Roadside Picnic and its film adaption ‘Stalker’.
